Pokémon Black and White In-Game Tier List_292

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Welcome to your Pokémon Black and White in-game tier listing! The objective of the list is to rank every Pokémon from Unova in among the six tiers, from S to E, every vaguely discovering its viability. The significant variable under which each is rated is efficacy; a Pokémon that’s efficient supplies faster and easier solutions to major battles, including Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, than ones who are ineffective. Pokémon in high positions, such as fast and A, are thought to be very efficient, while people in lower tiers, like D and E, are considered not very effective.

What are the tiers?

There are 6 tiers in this list:

Pokémon are rated under the following five variables:

  • Availability: This really is how early a Pokémon becomes available at the game and how difficult it’s to find (read: experience rate). Does it require considerable backtracking, require HM moves, or just have a very low experience rate? This includes backtracking to revive the Plume Fossil or Cover Fossil in Nacrene City after obtaining one at the Relic Castle, as well as grabbing Water-types, Cobalion, or Virizion post-Surf. How can the typing’s matchups work against the entire game? If a Pokémon has better studying, it is often regarded as a greater position.
  • Stats: A Pokémon’s stat supply is crucial for its success. Does the Pokémon have a stat distribution that complements its movepool as well as typing? When a Pokémon has a stat distribution that favors both its typing and movepool, it’ll often be higher on the grade list. Generally, that a Pokémon with low Speed will often be ranked lower.
  • Movepool: A Pokémon’s movepool (both level-up and TM/HM) is crucial. What goes does the Pokémon naturally get and can possibly get? Unlike with previous games, TMs are of unlimited usage and therefore have no opportunity cost. With that being said, if a Pokémon asks a TM found in a detour off the primary path (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it’ll be knocked down a little.
  • Important Battles: Important battles consist of Gym Leaders, both the Elite 4, and the closing struggles with N and Ghetsis. How does the Pokémon contribute to these battles? A Pokémon that contributes to many important battles will often be seen higher than the ones who don’t.

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What tools is the participant allowed to use?

The player is allowed to use any legitimate means within the cartridge for finishing the game efficiently. The participant is only allowed to trade to evolve Pokémon and not to receive outside help differently. Keep in mind that things have opportunity costs related to them and can negatively give rise to a Pokémon’s rank if it takes a multitude of pieces, such as two or even more.

Under what conditions were Pokémon tested?

Every Pokémon was tested and rated under these extra conditions:

  • Each Pokémon was usually on par with all the significant Trainers’ levels, in most outleveling their ace by two amounts. Reasonable levels in the Elite Four normally vary between 48-50.
  • Most tests were performed with five-member teams, though it is especially more best to conduct four or even not, as they will have more expertise and readily outlevel opponents.
  • Lucky Egg was totally allowed and needed for larger teams to reach ideal levels.
  • Round the Unova region, there are approximately twelve Rare Candies (discounting Passerby Analytics HQ), a number of these requiring backtracking and HMs to be accessed. They are utilised to get to the aforementioned amounts for the Elite Four when utilizing bigger groups.
  • Tampering using the clock to obtain items or Pokémon that can only be obtained in particular seasons has been completely allowed and did not negatively influence any Pokémon’s viability.
  • Viability was set up before Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.


Intended for Pokémon that have the greatest levels of efficiency. Pokémon inside this tier are able to OHKO or 2HKO an overwhelming majority of foes, limit the amount of strikes used against them, and also operate with minimal reliance on things to defeat opponents at comparable levels. These Pokémon typically show up prior to the late-game, and also some other defects they are completely made up by their own advantages.


  • Entry: Early-game (40 percent opportunity to appear in Route 4).
  • Typing: Save Drayden/Iris, Fire hits all Gym Leaders and Elite Four associates for neutral damage and can be struck super efficiently only by Clay.
  • Stats: Darumaka is fairly fast, and its own high Attack buffed up by Hustle allows it to strike every foe hard; its shaky bulk is mended by Eviolite. As a Darmanitan, it strikes even more difficult, is way faster, and has sufficient majority to take impartial hits well and also avoid OHKOs from super powerful moves.
  • Movepool: It borrows Fire Punch at level 22, Belly Drum (which it can safely place up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm depends upon evolution, also Superpower is learned at level 47. Burgh and Elesa lose to Darumaka, even though it requires Eviolite for the two. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris falling into Belly Drum. At the Elite Four, it might utilize Belly Drum plans again to sweep all Marshal.
  • Additional Comments: Although Hustle might be bothersome, but most of the misses are not deadly; it doesn’t stop Darumaka from becoming among the greatest options for an efficient streak of the matches.


  • Availability: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Quite few foes withstand Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the only exception.
  • Stats: Since a Drilbur, it has a really good Attack stat and great Speed, even though its bulk isn’t as impressive. As an Excadrill, it increases an important increase in Strike and HP, allowing it to endure most impartial and some super powerful moves. Excadrill’s foundation 88 Speed enables it outpace most foes later on.
  • Movepool: Until it learns Metal Claw at par 15 and Dig at par 19, it is going to be relying upon Fury Swipes. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at level 42. It can be taught X-Scissor and Heal through TMs.
  • Major Battles: It’s effective at contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the whole Elite Four without Marshal by simply utilizing Swords Dance once. It is also effective at contributing majorly against N and Ghetsis (particularly if you are playing from Black, since it can utilize N’s Zekrom as installation lure ).
  • Additional Remarks: Drilbur ought to be developed at level 33 to learn Earthquake a bit earlier, which is boosted with Soft Sand out of Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and thus is highly suggested to catch, even when approach is irritating.


  • Availability: Early-game (20% chance to appear in Route 4).
  • Typing: Though it struggles with Skyla, Scraggy’s typing lets it beat Brycen and all of the Elite Four associates barring Marshal.
  • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its Speed will eventually cause it problems since a Scrafty, but you must have Speed EVs into outspeed some slower threats.
  • Movepool: its only STAB move is Faint Attack till it learns Brick Break at par 20. It may be educated Payback at level 23 to make the most of its low speed. High Jump Kick at level 31 and Crunch at par 38 are the most powerful STAB moves. TM-wise, it may be educated Setup and Rock Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, although it requires Eviolite for them since a Scraggy. Additionally, it works nicely against each Elite Four member pub Marshal and is helpful against West and Ghetsis.
  • Additional Comments: The combination of a strong movepool and decent typing that threatens a whole lot of major opponents makes Scraggy a very excellent selection for a series of those matches. Always use one with Moxie over Reduce SkinCare.

    Reserved for Pokémon whose efficiency in terms of completing the game is considered to be somewhat large. Pokémon in this tier have the ability to OHKO or even 2HKO a great deal of foes and are not so reliant on things to succeed, but they possibly have some observable defects that harm their efficacy or have their viability counterbalanced with a late introduction.


    • Entry: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and renew in Nacrene City at level 25).
    • Typing: Rock / Flying provides it five weaknesses, though just Rock is common. Archen’s only real losing matchup is from Elesa; it’s good elsewhere.
    • Stats: Archen has excellent Attack combined with great Speed and Special Attack, but it’s lacking defenses. For instance Archeops, all these stats escalated into 140/112 crimes with good 110 Speed. The two Pokémon should be careful however, since their Defeatist ability their offenses in 50% or less HP.
    • Movepool: It starts with Ancient Power (it’s possible to teach Rock Tomb through TM) and learns Acrobatics (its own very best move) three degrees later at 28 to substitute Pluck.
    • Important Battles: The line’s sheer power means it works well in all major battles save Elesa, though it must stay healthy to avoid Defeatist. Against end-game risks, if it doesn’t OHKO that a foe, that foe will frequently come near knocking it into Defeatist range (a good deal are 2HKOed by Acrobatics).
    • Additional Remarks: Archen is among the strongest Pokémon to use, but Defeatist holds it back.


    • Availability: Late-game (20% chance of experience in Mistralton Cave, obtained with Surf).
    • Typing: Dragon is just resisted by the uncommon Steel typing. Ice- along with Dragon-types which are strong against the lineup are infrequent (out of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists Grass, Water, Fire, and Electric.
    • Stats: It owns really large Attack (especially as Haxorus), very good Speed, and okay defensive stats. However, as an Axew, it is a tiny bit frail.
    • Movepool: Axew may possess Dragon Claw upon being caught. It learns Dragon Dance at par 32 and Swords Dance at par 48 as Fraxure. It may even learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating coverage as Haxorus.
    • Important Battles: You should have Fraxure to get Brycen. It’s capable of crossing all major battles which are abandoned (including Brycen due to AI not choosing Frost Breath). Haxorus is the only Pokémon that can sweep the entire Elite 4 combined with N and Ghetsis due to its rotating policy.
    • Additional Comments: Despite arriving late, Axew is a fantastic Pokémon to utilize, since it could sweep each major fight left, with Mold Breaker function as favored ability. Its Slow experience expansion rate is mended with Lucky Egg.
    • Stats: It has high Strike and HP and okay defenses as Conkeldurr, but it’s a bit slow. Timburr’s Special Defense is really low as well.
    • Movepool: This will initially rely on Low Kick and Rock Throw. In Addition, it accomplishes Brick Break and Payback from TM.
    • Major Battles: It does nicely against Lenora and may do well against Burgh if it’s evolved at the point.
    • Additional Remarks: Conkeldurr remains useful prior to the Pokémon League, where it falls off because of unfavorable matchups. However, Conkeldurr still strikes approximately 1/3 of end-game using its STAB attacks. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, since they have virtually the same energy, but Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share exactly the same degree up learnset.


    • Availability: Early-game (Route 1 from levels 2-4 in a 50% encounter rate).
    • Typing: The line’s members are Normal-types and impartial against everything rescue Shauntal, whose Ghost-types are resistant, and Marshal, that strikes the lineup super efficiently.
    • Stats: The Lillipup line has solid stats except for Specific Attack, together with Stoutland with 100 Strike, 80 Rate and 85/90/90 majority.
    • Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at par 15 and (like a Herdier) Crunch at level 24. Return through TM in Nimbasa City is the line’s greatest STAB assault once they have high friendship, and the Setup TM may be useful to boost offensive stats.
    • Important Battles: The Lillipup lineup has a good showing in most major battles, as few competitions withstand Regular, and Ghost- and the rare Steel-types are handled by Crunch and Dig. Work Up might help the line sweep a few conflicts out of Elesa onward.
    • Additional Remarks: Lillipup is always a great Pokémon to get Gym Leaders however is too reliant on Function Up boosts to perform its job in the Pokémon League. Get the Vital Spirit ability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the line take physical hits better.


    • Entrance: compacted, Nuvema Town.
    • Typing: Water typing is good everywhere besides Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with typical Speed and adequate majority.
    • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf later on. The line also has Grass Knot, Dig, and Return since mid-game TMs, and Megahorn could be relearned as Samurott.
    • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is handled with Megahorn, and also the line can conquer Ghetsis’s Seismitoad and N’s Carracosta with Grass Knot. You can TM Blizzard to get Drayden/Iris, however it’s expensive.
    • Additional Comments: Oshawott is your greatest newcomer to pick, as its Water typing and powerful moves make it even more consistent in important fights than the other starters.


    • Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass in 10%).
    • Typing: Water typing is excellent for many Gyms aside from Drayden/Iris, being effective against Clay and impartial elsewhere.
    • Stats: Even the actors have all-around great stats, most especially 98 crimes and 101 Speed.
    • Movepool: Water Gun reaches the amazing Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also Fighting-type TMs for broad coverage and Function Up for setup. Scald later upgrades to populate, and Blizzard is bought at Icirrus City.
    • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, also Grimsley’s Krookodile with STAB strikes. TM coverage manages virtually everything else.
    • Additional Comments: Panpour’s Water typing and wide coverage permit it to conquer most Gym Leaders, but it’s still reliant on Work Up fosters to your Pokémon League. Evolve at level 22 following a Water Stone at Castelia City.


    • accessibility: Early-game (35 percent chance to appear in Inner Pinwheel Forest at White, accessible solely by commerce in Nacrene City at Black).
    • Typing: Grass enables it strike Clay as well as Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, along with frequent Bug- and also Poison-types generally pose a threat to it.
    • Stats: Petilil includes high Special Attack and good bulk. Lilligant has high Speed and Special Twist, using its Special Defense also raised by Quiver Dance.
    • Movepool: Development, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it will start with. As a Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Major Battles: As a Lilligant, it may sweep each significant fight by placing up Quiver Dance; however, sometimes, it should use Sleep Powder to obtain promotes safely. In addition, it requires a good deal of boosts to carry down a great deal of teams which have Grass-resistant Poémon.
    • Additional Comments: Once it learns Giga Drain, evolve it before level 28. Sun Stone could be obtained in the Ace Trainer at a Nimbasa City construction. Although Petilil can overpower all significant fights, it requires a good deal of Quiver Dance boosts to beat resistant foes, because it relies entirely on Grass-type STAB moves. Own Tempo is your favored ability to prevent confusion induced by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, that has a Modest character and the Chlorophyll capability, is at level 15, also contains 20/20/20/31/20/20 IVs.
    • Stats: The Roggenrola line members are bodily tanks, but they are really slow. As a Gigalith, it’s a great 135 Strike stat combined with high general bulk. If you maintain it unevolved for two amounts, it selects up Rock Slide at par 27, which carries it into Stone Edge in 48 when evolved. Rock Smash, Return, Bulldoze and Hazardous can be educated via TMs.
    • Important Battles: The line is a fantastic selection for Lenora, Burgh, also (if it is the only Pokémon in the party so it doesn’t get phazed by Dragon Tail) Drayden/Iris with Iron Defense. Gigalith 2HKOes neutral end-game aims with Stone Edge and handles N rather well, especially with setting up Iron Defense on Zekrom in Black. It is useful for Ghetsis’s Eelektross and Bouffalant despite the latter getting Earthquake.
    • Additional Comments: Gigalith remains useful before the Pokémon League, where it drops off due to unfavorable matchups and restricted aims to hit with STAB moves. It can make decent usage of Hard Stone and Quick Claw.


    • Entry: Early-game (Course 4 from degrees 14-18 in a 40% experience rate).
    • Typing: Ground / Dark offers the lineup advantages against Elesa, Shauntal, and Caitlin, but it’s average everywhere. Krookodile has good 95/80/70 bulk, 117 Strike, and 92 Speed.
    • Movepool: Level 14-15 Sandile start out with Bite, which is preferable to Assurance on higher-level ones. Sandile understands the Rock Tomb and Dig TMs as well as Crunch at par 28, which are staple STAB moves. Later on, Krokorok understands the Brick Break, Low Sweep, Rock Slide, and Return TMs, which provide it wide coverage. It’s suggested to hold off on evolving Krokorok for eight levels to find Earthquake at par 48 as opposed to par 54 as Krookodile.
    • Important Battles: The Sandile line has a solid showing in most major battles, even ones where it has a drawback, thanks to Moxie and great Speed. It may sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still viable.
    • Added Comments: Krookodile is among the finest late-game sweepers available, using its STAB moves having few answers. Moxie aids this and makes it amazingly powerful once it has Earthquake.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling bud )).
    • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal and Caitlin.
    • Forged: Sawk’s high Attack and Rate, coupled with decent bulk, also make it an Superb sweeper
    • Movepool: Sawk updates from Dual Cease to Low Sweep to Brick Break to Close Combat through the game, with TM moves such as Return and Rock Slide providing useful coverage. Setup and Bulk upward at par 33 let Sawk improve its Attack.
    • Major Battles: Sawk wins conveniently against Lenora but needs Work Up or Bulk Up to sweep the Majority of the other Gyms. Against the Elite 4, Sawk sweeps Grimsley and is neutral against Marshal. STAB Close Combat takes care of half of N’s and Ghetsis’s teams.
    • Additional Comments: Sawk is very effective out of the box, however STAB motions are resisted fairly often, and its adequate defensive stats do not hold up too towards the conclusion of the match. Sturdy is your preferred ability although not mandatory. Attempt to grab a Sawk at par 17 from shadowy bud to begin with Low Sweep.
    • Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal and Caitlin.
    • Stats: Throh possesses high Strike and HP and great surveillance and Special Defense, however it is rather slow.
    • Movepool: It’ll have Seismic Toss upon being captured and, based on level, Vital Throw (otherwise learned at level 17). Payback via TM helps Throh do well against Shauntal.
    • Important Battles: Throh is actually helpful against Lenora. It also sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it may sweep Grimsley and Marshal faithfully, while Shauntal has her staff sailed by Throh, without Cofagrigus, should you heal this up a few times. It is also useful against N and Ghetsis, because it may take down a few of their Poémon easily.
    • Added Remarks: Throh is good for most major struggles, but it’s overall dependent on several Bulk Up boosts, which becomes problematic at the Pokémon League. In White, you can find a flat 17 Throh rather easily by going into shadowy bud using a flat 17 Pokémon at the lead and with a Repel. Throh generally can set up only 2-3 Bulk Ups at most, because its low rate usually means it will frequently have a strike before doing something.

      Reserved for Pokémon whose efficacy in terms of completing the match is regarded as high. Pokémon in this tier can OHKO or 2HKO an unbiased variety of foes and may take a little bit of item reliance to sweep opponents’ teams. These Pokémon are extremely helpful, but either have several defects holding them back or are encountered fairly late.


      • Availability: Early-game (Desert Resort, 10 percent, degrees 20-22).
      • Typing: Bug/Rock typing is odd, giving only weaknesses to Water-, Rock- (ordinary ), also Steel-types. Matchup-wise, Dwebble has advantages contrary to Elesa, Skyla, Brycen, Grimsley, and, to an extent, N. It shouldn’t be utilized against Clay and Marshal.
      • Stats: Dwebble has great base 85 Defense, 65 Strike, and okay 55 Speed. Crustle has great overall bulk and great Attack, but can be sluggish at foundation 45 Speed.
      • Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at only level 29, complemented by X-Scissor via TM. Since Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns it into a somewhat quick sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs around out Crustle’s policy.
      • The line defeats Clay’s Krokorok and easily sweeps the previous three Gyms with Shell Smash. Shauntal and Caitlin are shaky because of special motions, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.

      • Additional Comments: Dwebble is a Pokémon with various very good matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from full wellbeing, whereas Shell Armor blocks crucial hits; both are equally wonderful.


      • Availability: Late-game (20 percent chance to appear in Chargestone Cave).
      • Typing: Steel-type gives Ferroseed a massive amount of resistances, which are notable in the battles from Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, unfortunately, but it will make it great against Water-type lines, especially the Seismitoad one. It will dread Fire-types, though.
      • Stats: The Ferroseed line owns great surveillance and Special Defense, acceptable Attack, and quite low rate, making it usually move last.
      • It learns Power Whip upon development and Iron Head at par 46 for greater PP. Payback can be heard via TM.

      • Important Battles: Ferroseed can do well from Skyla, but it needs a good deal of Curse promotes to conquer her. Additionally, it does great against Brycen and exceptionally well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will beat Grimsley’s staff by placing up Curse, also defeats Caitlin’s Gothitelle and Musharna by virtue of its own typing. But it fights against Marshal.
      • Additional Remarks: Ferroseed’s fantastic typing makes it useful from most major struggles, but its low rate usually means it will always take a hit before doing anything. It’s also reliant upon Curse promotes to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is also a good idea, as it and Iron Barbs will damage contact move users for 1/4 of their HP.


      • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
      • Typing: Electric typing allows it to handle most of Flying-types (most notably Skyla) and lots of Water-types. Its Bug typing allows it to reach Grimsley super economically and makes Ground-type moves impartial. But, foes’ Rock and Fire coverage will enter its way.
      • Stats: It’s good Special Attack and higher Speed (which makes Electro Ball useful), although its majority is not impressive.
      • Movepool: This includes Bug Bite and Electroweb upon becoming caught. It should be taught Thunder via TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
      • In the Elite Four, it may contribute by simply taking out specific dangers, but generally doesn’t sweep.

      • Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon which are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, as it is needed to reach 91% precision on Thunder.
      • Availability: Mid-game (Course 6 at a 25% encounter rate).
      • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out against the last two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are rare save for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon along with Eelektross.
      • Stats: Fantastic majority of 70/105/105 and Attack of 135 make Escavalier a powerful tank, though foundation 20 Speed means it will always move second.
      • Movepool: Rough early, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, and Swords Dance at 52, together with Slash and Return as policy.
      • Major Battles: Escavalier sweeps Clay with Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier handles the end-game well through Iron Defense and Swords Dance, although Shauntal and Ghetsis are shaky.
      • Additional Remarks: Escavalier is an incredibly dominant Pokémon that, though a hassle to get going, has a place in almost all remaining important battles. While the slow pace can leave it open to standing and taking hits constantly, the advantages it possesses make it worthwhile. Be certain that you get a flat 26 or lesser Karrablast to get Fury Cutter. Reduce Skin is your favored ability because of Karrablast, because it becomes Battle Simulator following evolving that assists Escavalier avoid critical hits.

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